P R O J E C T S

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I - Negotiating Meanings (2012/2013) For a month, the audience of 20 people related to fictional characters via social networks and in individual and collective face-to-face meetings. The project discussed the reality of things from the reality created on the internet and in virtual profiles. In the plot, Leonardo Gritzbur, a performer decides to meet people online and put them into a social performance experiment. When his own secrets, his wife Sofia Montillo and audience members begin to blend in, the experience goes unimaginable. Presentations in Brazil and Germany. ENGLISH SUBTITLES

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ABSENT FREQUENCY 19HZ (2015/?) Winner of Special Prize FIAT 2017 -  Podgorica, Montenegro Experience in binaural audio, digital photos and videos. Inspired by Sartre's "The Nausea." The site specific dramaturgy created using the history of each city also uses reports of local residents in their construction. The audience individually accompanies an invisible actor through a 3D audio technology that simulates their physical presence in space. A year after a frustrated premiere where no one came to watch his monologue, the mysteriously dematerialized actor reappears for the participants in the experience, leading them to an existential journey over the city streets. Presentations in Brazil and abroad in Portugal and Montenegro. Use headphones. ENGLISH SUBTITLES

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THE VOYNICH PUZZLE (2017) Series in 3D audio and digital graffiti in app format, where the user lives in first person the character José, a historian who seeks to decode the Voynich manuscript, while at the same time trying to stop a growing loss of memory. The project also fulfills a function of mediation with the city, by placing the participants, in an autonomous way, in contact with public libraries of the city of São Paulo. AVAILABLE FOR DOWNLOAD ON iOS AND ANDROID IN BRAZIL. Use headphones, audio in Portuguese.

 

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frequenciausente.doc (2019) Moments before the premiere of his monologue at SESC Avenida Paulista, an actor mysteriously disappears after receiving the news that his audience was totally empty. In the exhibition, a series of tracks left by him are presented, making the experience connect with the monologue, the actor, the Sesc building and the memory of the fateful day. These are handwritten notes, books left by the building, images on TV’s and security camera records, among others; in addition, the visitor receives the cell phone that belonged to the actor, and it contains other videos, audios and messages on WhatsApp.

 

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IF I WAS THERE (2020) is an immersive web series where the audience experiences, in first person, episodes of about 6 minutes recorded in 3D audio, a sound technology that creates the sensation of physical presence of what is heard through headphones. The plot brings a newly separated couple also isolated by the pandemic of COVID-19, which tries to resolve the end of the relationship by audio messages on WhatsApp. The imagination of the characters turns each message into an impossible encounter with the other that is not there. The web series was entirely filmed and produced in isolation. (Use headphones)

 

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ExREALITY (2020) - Three participants are part of a kind of online reality show in search of the meaning of life and a prize, where everything that happens on the screen of their cell phones will be exposed 24 hours, for 9 days in a row. The public can follow, participate and even define the direction of the experience through interaction with the platform created for the project and the direct contact with the participants and the program presenter. 

EXPERIMENTS

I - Negotiating Meanings (Munich/Germany)

Vídeo perfomance by ficcional character Helga Wozel.

 

The open door

Installation

karen B.

Vídeo perfomance by ficcional character Helga Wozel.

 

Snow Balloons

Video performance

© 2020 por ExCompanhia